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It has to have that visceral quality or it’s not going to translate to the audience. You have to reflect that in the performance. You have to bring that physicality especially for something like Mortal Kombat because it is so brutal and violent and bloody. You get involved in the fights and they’re bloody and violent. They’re well directed, conceived, rendered, and drawn. In these films, there’s a lot of fighting and the fights are so well done. They tend more towards that with the games but utilizing the same set of skills. Whereas in the games though they do have their fair share of dialogue, ultimately those games are about fighting. Obviously, in the animated films, they’re going to be much more dialogue-heavy with what we end up doing with the characters. Mitchell: They differ in some ways but for the most part they’re still drawing on the same skills and techniques particularly on something like Mortal Kombat. How does working in voiceover for a Mortal Kombat animated feature compare to the video games? I’ll give you that.” As heavy as the emotional stuff it’s nice to have those little moments of relating to the humanity or humor that get fleshed out in this movie.ĭar: From what I’ve heard, voiceover in video games is definitely not for the faint of heart and involves a lot of physicality. He’ll give you that little smile or chuckle or acknowledgment of, “OK, you got me with that one. When something’s amusing, it gets through to him.
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Because you know Raiden sits up there above it all.
RAIDEN MORTAL KOMBAT 11 MOVIE
With this, knowing where had gone with Johnny in the first movie when I had the bits where Raiden does find the moments of amusement with Johnny it’s cool. Obviously, Joel is a very funny guy and he’s a fine actor. Joel brought it! I loved his take on Johnny. You connect with them and know who they are.ĭespite the fact that we didn’t record this stuff together, we recorded separately. When you read the script, they jump off the page. The writer did a magnificent job with these films and these characters even before any of us opened our mouths. How important was connecting to Raiden’s humanity to you as a performer? But I like that in the films we see a more human side of Raiden emerge like how he gets amused by Johnny Cage. In this, we get to see some of his vulnerability which was really cool to play.ĭar: Continuing on that, as an Elder God Raiden obviously comports himself very seriously. I don’t feel we’ve necessarily seen before because it’s always been about his strength. I like that we get to hear the world-weary quality of Raiden and some of the time he’s been carrying on his back. The fact that he’s been carrying this weight for so long and it’s such a huge responsibility and one that consumes his entire existence. But I like in these films, especially this one, not only do we feel Raiden’s strength but I think we feel his weariness as well. Obviously, he’s an Elder God and immortal. I loved where they were going with Raiden. It was to explore a different side of things. It was never a thing about anyone trying to replace anyone. All the people who have played the characters in the games over the years are phenomenal and amazing.
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I think they wanted to explore some different angles on these characters and wanted to do something different to stand apart from the games. I think they were looking to establish their own voice of the characters. Mitchell: Much like most of the things we end up doing, they sent out a set of auditions for Scorpion’s Revenge for all of the characters.